The Fallen Transponder requires the player to collect six nodes in order to make progress. Use Whisper to take it down quickly. Look for the Cryptarch symbol next to some pipes on a wall. Stay as far away from Siriks and the other enemies as you can. This shortcut will save several seconds, if not minutes. You now be in the Tower Ruins. Two more of these major Servitors will enter the fight as Siriks loses more health. The mission, Zero Hour, has you fighting a bunch of Fallen through the destroyed portion of the Tower, echoing a lot of what you encountered in the very first mission of Destiny 2, but in reverse. The mission is similar to The Whisper in the way that players are given 20 minutes to complete it and that some enemies have Elemental Absorption shield on them. The vent will drop you straight into the middle of the room, you should immediately retreat to the rear. Though any type of character can potentially clear Zero Hour, those looking for any extra help would be wise to enter with the right classes. Ideally, you’ll be reaching this room with 9 or more minutes on the clock. Being at the rear means you are out of the range of most enemies in the beginning. Zero Hour is a secret quest found on Earth when the player has the Fallen Transponder and has activated all 6 of its nodes. With Whisper, you can basically breeze through these encounters with ease. In order to start this quest, the player must complete Enemy Of My Enemy on Titan. The correct vent will hook to the left, the other is a deadend. A completion of this quest awards the player with the Outbreak Perfected Exotic Pulse rifle. Focus on taking out the snipers on the walkways over the Hangar while another player uses their super to clear the enemies on the left. Destiny 2 players can also use the infinite time cheese/glitch in order to unlock the secret emblem in Zero Hour, which requires finishing the mission with more than 5 minutes left on the timer. The heroic version also allows the player to complete a Whisper-like secret challenge to obtain Ship Schematic Exotic Bounty. Walk up the stairs and look up at the roof to find another catwalk above you. They are found by following the main path and then going down a little side “alleyway”. Obtaining the Fallen Transponder and activating the nodes, https://www.destinypedia.com/index.php?title=Zero_Hour&oldid=140394, Destinypedia doesn't currently have a walkthrough for this level, could you, ...that the Traveler's Walk, an area of the, The path players take through the beginning of the mission is a reverse run through the. Look up again to spot an open vent. A shift in the fight will occur once the second Servitor dies. As for weapons, I cannot stress this enough, Whisper of the Worm is essential. Subscribe and enable notifications! Each lever that is pulled will activate electrical fields. The only time you will need to leave the room is when a Servitor spawns or if Siriks teleports there. All of the nodes will be in lost sectors. Use this moment to land as many Whisper of the Worm shots as you can. Use the stairs and the little hut near where you entered as cover. Two levers are along the left side and two are along the right. Go through the vents to enter the next area, Ventilation. Passing through the exit door will reveal a room with four elevators. https://gamerant.com/destiny-2-void-configuration-zero-hour A complete list of the inputs and outputs for the Void, Arc, and Solar configurations as part of the Outbreak Perfected Exotic Catalyst quest in Destiny 2. Climb the sides of the shaft to the top and then shoot the grates off the vent. Players must kill Siriks and all other enemies before the time runs out. Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. At the vertical fan section, you must drop down the sides of the ventilation shaft. After Siriks takes some damage, a major Servitor will spawn, along with a handful of Shanks. Slide under the roller door and drop down the elevator shaft. There are a whole lot of shields and it’s important to take all the enemies down quickly. You can avoid it by hiding in the little side vents that you must crouch to enter or by slipping down one of the side areas where a lever can be found. These elevators are prone to simply dropping all the way back down to the bottom. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he's found his new family here at Shacknews as a Guides Editor. After the player completes the heroic version of Zero Hour for the first time, further completions will award 100 SIVA Nanites which count towards completing the Outbreak Perfected Exotic catalyst. Shoot the vent open and slide through. Some rooms have switches that can be activated to make the route easier for those behind. The exit is directly opposite where you dropped in and can be found by following the exit signs. As for Warlock, the Dawnblade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss. Zero Hour [edit | edit source] 'Zero Hour' is a mission in Destiny 2, which you must complete to obtain Outbreak Perfected, an exotic pulse rifle, which is a remaster of Outbreak Prime, a SIVA enhanced pulse rifle from Destiny 1. Jump into the vent and follow the path into another elevator shaft. The sides will have red lights and provide just enough room to slip by the fans. Go through the hallway into the main area of the Tower. Zero Hour - Weapon Loadout/Fight Tips Most of you have probably watched all the different guides but most just say vary your loadout to cover shields and just show a bit of gameplay. When out in the open, stay back and use the left side of the wall for cover. Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. If you are able to stay in the back room, you should be able to ignore the majority of the Shanks. Though enemies of the mission are loyal to. If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Zero Hour. This quest can be accessed via the Earth directory or by interacting with Mithrax, the Forsaken in The Farm basement after the player has the Fallen Transponder and has activated all 6 of its nodes. Beating Zero Hour is no easy feat, but it’s definitely possible with the right setup. It requires a 690 power activity thus it is recommended that players at least have 681 Power. If you memorize the different areas it makes it a lot easier. Continue through the halls, killing all the enemies in your path. If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive. Starting the Quest Once you've finished the main Destiny 2 … Destiny 2 guide: Zero Hour puzzle, ship repair schematics, and SIVA Particulate Solutions for Void, Arc, and Solar weeks By Ryan Gilliam @RyGilliam Updated May 15, 2019, 1:16pm EDT Configuration Puzzle Guide Heroic Zero Hour Mission Destiny 2. After everything is killed, Mithrax will teleport to the arena, signaling the success of the mission, and rewarding the fireteam with Outbreak Perfected Exotic Pulse Rifle, or the Catalyst if done in Heroic. Whisper of the Worm makes quick work of these two enemies. Zero Hour in Destiny 2 is the last step between you and Outbreak Perfected. Jump across to the walkway with the letter M painted on the wall. As you drop down into Ventilation, you will be facing a window with a monitor on your left. A Sunbreaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect.
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