Here's an area where you have to remember that sometimes, you'll have a Rest in Peace out, because of an annoying creature or artifact recursion deck. At those times it is often to far gone to roll back the game and you simply have to keep playing. While it doesn't get you a specific land it can often hit a random utility land. Some of these are stopped by Teeg, but make the cut because they do a lot to help everything else when they're out. 10/1/2007: If one half of a split card has a converted mana cost of 3 or less and doesn’t have an in its mana cost, Gaddock Teeg lets you cast that half. I have caught myself in several times where I realize I let a spell get cast that should not have been. Sigarda, Host of Herons/Tajuru Preserver are great in many cases. Skyshroud Claim - Another ramp spell that makes you play around Teeg with. Vorinclex, Voice of Hunger out, Archon of Valor's Reach in. Commander / EDH This deck locks out opponents, and gives you time to set up a board state for the win later on. Teeg stops Chalice of the Void, Tendrils of Agony, Jace, the Mind Sculptor, Tezzeret the Seeker, Dread Return, Force of Will, … Linvala, Keeper of Silence is an amazing piece of this at a relatively low CMC. Confuses opponents by making them read what the card does repeatedly during a game over multiple games! Hokori, Dust Drinker is tough to use, but is amazing in combo with Seedborn Muse. Though some of these are shut down by Teeg, they are worth keeping for the times you can sneak them in under him or when he's dead or not cast. March 15, 2017, 2/26/2017 Cuts and Replacements — Void Winnower: On theme, but unreachable unless Gaea's Cradle or mana doublers are in play. Willing to give up the "ramp" in order to fly under the radar. Noncreature spells with (X) in their mana costs can't be played. But do what you want. Vizier is cute, but not super effective. This guy just gets worse in combination with Sun Titan and Twilight Shepherd. Need more real draw. It also causes people to go out of their way to remove it if they can, bringing them out of tempo. Regal Force is expensive, but can draw tons of cards here and be recurred. This is going to allow you to be more flexible with casting multiple creatures in a turn, and also getting Emeria online. Planar Cleansing - Destroying everything is fun. Lands are of course crucial. As a turn one play, Rhys is too powerful not to include, and is responsible for a fair amount of wins here. Dauntless Escort/Selfless Spirit both excel here. It happens occasionally and is usually due to poor planning with when to play Teeg. He was an eloquent speaker and politician, believing that almost any disagreement could be resolved by proper talking, offers, denials, and compromises. I've had multiple games where this card has gained me 40 life or more. There are only two spells that cost GGG in the deck and usually you don't need to cast several green spells on one turn. Aven Mindcensor is a great option to stop that Arcum Dagsson player dead in his tracks, or shutting down someone's Diabolic Revalations. After a long game of casting spells and getting answers this would be a game finisher if it resolves. Mother of Runes is another deterrent, and as a 1 drop is incredibly relevant in any game she comes out. If anything is brainstorms every turn, and is even more useful with life gain methods. Regrowth - More return stuff to your hand shenanigans. This can be really useful for helping you to board wipe and recast Teeg in the same turn. If a card is here and you think it should be included, feel free to make a case if you think I'm an idiot and don't know what I'm talking about. Noncreature spells with converted mana cost 4 or greater can't be played. Feeds | Gavony Township is a great way to buff your guys permanently, and goes nuts with Seedborn. Land Tax is fun and interesting. Sylvan Library is a workhorse and is excellent. Rout - This is Wrath number two. Combos with Sterling Grove for total lockout. Plus the ability to thin out your deck makes Teeg insanely powerful later on. He stops your opponents from casting big non-creature spells. If you can get both from a Defense of the Heart, good game. Miracle for more shenanigans. You want to get to the point that you can cast your big fat fatties as quickly as possible and start putting the pressure on your opponents to answer your threats. You can cast lots of big creatures and force your opponent to use cheaper spot removal on Teeg before they can cast their board wipe.
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